In the course of getting a job done, we all end up doing a bit of research. Here are some of the projects I’ve contributed to, from artificial intelligence to aircraft design, tissue simulation, human-machine interfaces and Lego Mindstorms! Feel free to check it out. Wherever possible, I’ve added the presentation versions, which are a bit more visual and a lot less text!

Google has released guidelines for Android UX and as part of this lays down some good rules and reasoning for any effective UI. Check it out at:

http://developer.android.com/design/get-started/principles.html

NDT Recently did an Ask Ne Anything session on Reddit. One of my favorite responses he has was to the question, “If you were given free reign to affect the curriculum of schools, what would you change in science education?”.

His reply, “I would teach how science works as much as I would teach what science knows. I would assert (given that essentially, everyone will learn to read) that science literacy is the most important kind of literacy they can take into the 21st century. I would undervalue grades based on knowing things and find ways to reward curiosity. In the end, it’s the people who are curious who change the world.”

Read the full AMA here

theFWA has a great set of quotes from leaders in the creative industry about what transitions like the one from Flash to other technologies really mean. Beyond the rhetoric, these are the tools of a community, and it is the creativity that is the real strength, not the platform. Also, a great Freudian slip in the use of the word “canvas” :

…”The relevancy of Flash and potential of HTML5 both lie in the hands of the creative community. More importantly, the future of the Internet remains a vast and exciting canvas so long as we seek to continually provide the most engaging and effective user experiences possible.”

-Jared Kroff, Creative Director, RED Interactive Agency

Once you hear that answer, you  wonder why people even have to ask  ”why is education so unengaging?”. However, designing a lecture can seem a lot easier than desiging an activity. A great view on this is over at Presentation Zen.

A List Apart has a great article that attempts to quantitatively define what a fun interface is. Check it out. The article is a bit broader than just gamification and takes things from a design process perspective

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