OpenNI has been a great gateway for the Kinect to Unity and Flex/Flash. Here is a great starting point for the Flash side of things. And to get started with the Unity3D workflow, there is Zigfu’s packages. Have fun!
OpenNI has been a great gateway for the Kinect to Unity and Flex/Flash. Here is a great starting point for the Flash side of things. And to get started with the Unity3D workflow, there is Zigfu’s packages. Have fun!
The scare this year has been that you, as a developer, would have to choose a platform and focus on it. Noone minds a bit of focus, but the fact that seemingly artificial barriers to re-use of code and effort were being introduced; the mobile platforms were making it necessary to choose a side, because learning all the platforms was a big reach. Blackberry, Android, iOS, Flash Platform, each with its own SDKs, IDEs, frameworks, and of course, time destroying tricks and gothas. But things are looking a little brighter:
Read the rest of this entry »
Quick links:
Getting started with Android development
Getting started with iOS development
and of course: Java for C++ developers
and Objective C for C++ developers
and for Flash devs: Actionscript to Android
and Lee’s legendary tutorials on gotoAndLearn, featuring Flash 10.1 on Android
and if you want to use the Unity platform, they have some great tutorials.
For all these platforms, it is worth reading some of the usability whitepapers from Nokia which apply regardless of platform
A Summary of the links I have been following in the debate over the intentions of the new Apple Developer TOS, specifically section 3.3.1. These are all smart people’sinterpretations, and the real question is how will developers (and other mobile ecosystem providers) interpret and adapt to precedents like this.
June 12th: A change in the TOS that may be of benefit to unity developers over at Slashdot
Lee Brimelow’s article:
http://theflashblog.com/?p=1888
ars technica’s take:
http://arstechnica.com/apple/news/2010/04/apple-takes-aim-at-adobe-or-android.ars
Joe Berkovitz’s impressions at a philisophical level (“When does programming really start?”):
http://joeberkovitz.com/blog/2010/04/08/apple-takes-stance-on-consciousness/
Unity3D’s official Blog (applies to monotouch and the compile-to-allowed languages case, which may be different than Adobe’s methods in Packager):
http://blogs.unity3d.com/2010/04/10/unity-and-the-iphone-os-4-0/
http://blogs.unity3d.com/2010/05/11/unity-and-the-iphone-os-4-0-update-ii/
37 Signal’s Take, especially Point #3, is really interesting:
http://37signals.com/svn/posts/2273-five-rational-arguments-against-apples-331-policy
MonoTouch’s official take on things (affects unity3D):
http://monotouch.net/
Unity 3DÂ shows its specialty – hardware accelerated 3D interactive environments. NASA has been on the forefront of using Unity as an outreach and education tool. Check out the Space Station construction game here
Unity 3D is a lightweight browser plug-in/activeX control and a very capable IDE. It is 3D-centric, meaning the IDE looks almost like a single-pane 3D editor with a scene builder area and a behavior (code) editor…. Read the rest of this entry »