Archives for category: video on the web

The scare this year has been that you, as a developer, would have to choose a platform and focus on it. Noone minds a bit of focus, but the fact that seemingly artificial barriers to re-use of code and effort were being introduced; the mobile platforms were making it necessary to choose a side, because learning all the platforms was a big reach. Blackberry, Android, iOS, Flash Platform, each with its own SDKs, IDEs, frameworks, and of course, time destroying tricks and gothas. But things are looking a little brighter:
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Nice summary and rather exhaustive, too. Covers iOS, BB, Symbian, Android:

http://www.hand-interactive.com/resources/detect-mobile-javascript.htm

SURF is a fast algorithm that recognizes distinct features in a photo or video frame that can be relocated in subsequent frames or images of the same scene, even if the scene has changed in rotation, size, and some perspective and lighting. It is at the heart of PhotoSynth and many other applications, and now an AS3 library implementing SURF can be found here:

http://code.google.com/p/in-spirit/wiki/ASSURF

As chosen by Museums on the Web:

http://conference.archimuse.com/forum/congratulations_mw2010_best_web_winners

The ArtBabble project’s collaborative approach and it’s community-oriented approach made it an overall winner.

The ability to participate in producing the content, and not just being a passive viewer, was a key judging criteria. Users can be other museums and institutions, making a museum’s contribution online enhance the overall community.

Well, now that my still and video camera are the same (7D). The kit for a shoot has changed a bit, as well as the rules of thumb that go with shooting video. The capability is there now to emulate the best of a Hollywood film camera, but many of the consumer friendly aspects are compromised as a result. Here is the breakdown and some hints:
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