The watches that most people really want are not the ones that will be found easily in person. When you finally see a watch in person that you have seen many times online, “tough” decisions can suddenly become very clear – you know what you like and what you don’t. Why?
Online comparison shopping is just that – comparing youtube review and photo galleries against one another, but these are relative comparisons. There is a certain absolute baseline that is missing, because the reality of the object has not impressed itself yet – it is still ephemeral. The sense of touch, the refraction and reflection of the materials, weight, and especially fit of the piece on your wrist are all still X-factors, and yet they are some of the biggest ones.
Here are a few factors I did not think would matter to me until I saw and felt them in real life:
- watch weight – a light watch is almost Apple magical, a heavy one with ‘presences’ has an inertia the forces its edges into you in saily wear. Titanium watches are delightfully light (not to mention warm to body temperature differently that steel)
- height – a tall watch is in the way – it catches when you go to put a backpack on. It pulls and pushes against clothing. It catches on doors. A slimmer watch is simply more organically integrated into your learned motions and kinesthetics
- domed crystal – a no-distortion crystal is a necessity of the Taro Tanaka’s principles of design for Seiko, however the reason watches are pieces of art is the third dinension of depth in the dial and the checnge in its look through angles of view and refraction. A domed crystal emphasized the materiality of the piece because it is an anthropormorphisation of an Eye. Just like cars are anthropormphised by their headlight design and depth – a watch needs that same roundness to feel organic and living
- anti-reflective coating – like the eye a watch crystal should refract and not reflect. Anti reflective coating, an absolute necessity on camera lens elements, allow the piece to swallow light, let the dial materials reflect and absorb it, and then allow that to be refracted by the curve of the crystal. Without a reflective coating, this process is overshadowed by surface reflection, which steals away depth from the piece. The difference is stark in a side by side comparison in real life
- sapphire crystal – this is a practical luxury. With acrylic the worry of scratching the crystal causes continuous, low-level damage anxiety. With sapphire, the watch can be a trusted companion. A piece that is supposed to bring delight should not bring anxiety, so sapphire is a requirement for a more expensive piece.
- smaller watch – The trend of 44mm watches is reversing. 42 is still something that physiolagically is uncomfortable, since the crown at 3 o’clock has more tehndency to dig into a flexed wrist (Just try biking for a while to see how much of an annoyance this is). There is a reason that 34-38mm was common for most of the time wrist watches existed, and 40mm is a maximum size in terms of ‘forgettably comfortable’
- hand windable – for an automatic movement, not being able to handwing is frustrating – the watch may be about to run out of power and there is nothing to do except swish it around manually and hope it winds, or spent on a watch winder. Manual windability allows you to trust your piece to be accurate
- new vintage – vintage is fun, except that really a watch needs to work, and often vintage watches have some flaw that causes them to be more of an art piece than a time piece. This is not always the case with very well maintained pieces, but often if you really want the vintage version, the manufacturer has already re-issued it with updated materials and movement, for example the Oris Divers Sixty Five, Longuines Legened Diver, Zodiac Seawolf or the Junghans Max Bill series.
- smooth sweep second hand – whatever the mechanism: automatic, springdrive, accutron. A smoother second hand is again an organic affordance that separates a piece more distantly from digital suddenness. It is alive and constant, not an abrupt jump once a second. 28800 bph is a minum, I feel, and some Hamilton and Seiko movements use less. It is like FPS in a video game, below a critical threshold, the discontinuities become visually obvious, and the illusion of organic movement is lost.
- proper strap fit – The watch body, lugs and strap/bracelt all work together in subtle ways to either make a watch sit well and move well with the wrist. Anything less than a perfect fit will be a constant annoyance – the watch will shift around the wrist and always settle in an uncomfortable and unreadable position. Bracelets with microadjust, straps with holes in just the right spots for winter and summer make a big difference in in interface
So, I never really considered any of these parameters until I tried several pieces in peron, and saw how much they mattered – going from non-considerations to prerequisates. A watch is a tactile, three-dimensional art piece, and also an extension of your physiology. non of this easily is transmitted on even the best youtube review, so the takeaway is don’t buy blind
Margaret Hamilton with some source code, maybe from the Apollo Guidance Computer project. The code was woven into rope-core memory (left). Changes to that were not easy. Astronauts used the interface (right) to access AGC functions
Code is easy, I was told, because it is mutable – it will always be growing and changing – hopefully growing in capability, not in complexity. It is hard because you can paint yourself into corners – you create the maze that you solve and your tools can become your torture devices if you are not careful.
Here are a few things I learned in that respect from revisiting Practical Object-Oriented Design in Ruby (POODIR)
- The practicality comes from a succinct set of ‘retries’ on individual concepts, enhancing them with each iteration, finding the new advantages and flaws; in other words the way a Developer learns and grows. It is as short as this format could allow and still cover the territory of object oriented design and test
- It centralizes the dichotomy of object oriented design – composition versus inheritance but in the end emphasizes that the Message is what matters – communication between structures is what leads to joy in development
This is not a prescriptive journey, the core concept is that the reader understand the trade-offs and why they continuously re-appear in every development process – software development is a holistic process and choices are pragmatic – meaning they are made based on the best information available at the time, and on the fundamental assumption that software will be refactored when new information comes along.
The book is no more static in its approach that a development project and no more judgemental that a good fellow code reviewer.
This is a read for a practising professional that has been heads-down a bit too long, or a new graduate who wants to understand some of the more enigmatic comments on their pull requests. It can be read on a weekend and will broaden perspective. I appreciated most the last sections on testing and behaviour-driven development
Some of the main metrics that the author emphasizes is ‘cost effectiveness’, i.e. time cost now and time cost in the future, and Joy, which is measured in the ease of manipulating and traversing a code base to adapt it to new capabilities. These are the two most meaningful things a developer can measure, since they impact every day of their careers.
Three big takeaways:
- Test the behaviour of Object through their public interfaces. Question the existence of extensive private behaviour in a given moving part of your design
- Understand that their is a spectrum along which you make architecture choices every day – between composition and inheritance, between now and the future. The balance is struck in terms of time invested now versus time needed for future changes
- Code is mutable – it will change, and you may or may not be the one to have to change it. Make this process of refactoring a joy, rather than a pain through self-documenting architecture, interfaces, and tests
After watching The Martian you might be craving more realism, more Mars, more mission control, more space exploration, more survival stories, or just better acting. Here are a few documentaries, books, and other movies and how they are related to The Martial, aside from the usual “same director” and “same Matt-saving”
PDF Slide Deck: Let’s Talk Energy March 2015
Think about the last time you found out something really interesting to you online – was it something you were even aware existed when you started looking, or was it a series of links that brought you further from your starting point but closer to what you wanted? Were you even looking for it at the time or did it ‘find’ you through your connections your other interests or a combination of those? Like the perfect Christmas gift, you never even knew you wanted it till you had it.
The fuzzy side of data is probably uncertainty. Here is a quick overview of viz methods for showing what you don’t know visualisingdata.com: Visualizing Uncertainty
On the left, an aspirational watch, the Sinn265 mechanical with special materials, special mechanical movement and special, ridiculous price. On the right, the Seiko sna139 for the less that 8% of the price…if I could put one together from parts!
If you program and do interfaces, you might like watches. It is a distillation of function and interface and taste. It’s technology as your personal signature and of course, the Very First Wearable.
It might just be a reminder that not everything has to be ‘smart’ but no so smart looking.
You don’t need one any more, but you may want one because of it represents – a self contained universe of design thinking and craftsmanship that solves a problem that has been solved many times before, but in its own unique way.
Since it is a personal signature, when you find one you want, you want it. And when it is no longer available, you have to start thinking, ‘how badly do I want to make this happen?’ The answer may depend on whether you want to pick up a pair of Tweezers.
Here is an album was my first experience some time ago in making a watch I wanted from a few different pieces