Hierarchy of Digital Interaction

“So where do we budget for this project? We can put a lot of text in here and maybe get some videos edited if there is room. And as for that mini-game that the kids want? Well that would be nice if we knew where it fits in….”

That is a common discussion and one that could be had with a few copies of this in view:

(one possible) Hierarchy of Content [png image poster]

Of course this is just one way of organizing your thought process, and that process should be informed by the audience, venue, context, and many other variables. However, in general terms, this is the sort of scale against which many digital interactive projects are measured for their complexity and impact as tools of learning and engagement with an audience.


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