Flash Optimization for iPhone


Flash’s strength has always been the write-once, deploy anywhere capability of the player. Fortunately this has carried over to the mobile realm reasonably well, although I personally don’t like using Flash (or any plugin, like HTML5/javascript) within a mobile browser since using a smaller screen works best with fullscreen interaction, and multitouch interfaces can present coupling and ambiguity problems.

That said, writing once and deploying as an app to multiple devices come with two prices – an incomplete API, and performance issues. The latter can be greatly affected by how code is written and what techniques are used or avoided, and any source of experimental results, like thie one below, are more than welcome. Still, Adobe has not only persevered but done an amazing job taking up the task of becoming not just browser independent, but mobile independent, leaving much of the quality risks and rewards to the programmers and designers:

http://www.codeandvisual.com/2011/flash-on-iphone-better-than-blitting-real-world-performance-results/

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