EF-S 10-22mm with adapter versus EF-M 11-22mm The red area shows an overlay of equivalent size.
I have had the 11-22 for a week or so now from Henry’s here in Canada and took the chance to compare it to the 10-22 EF-S with the EF-M to EF adapter on the EOS-M. Up until now I’ve kept the 10-22 on the EOS-M for tourist and casual shooting as well as a few commercial shoots as a secondary camera.
Considering that a good micro four thirds super wide costs $650-$800 and the EF-S 10-22mm is closer to $900, $400 is a bit of a steal.
Here are my findings in using it and comparing it to the EF-S 10-22mm
The scare this year has been that you, as a developer, would have to choose a platform and focus on it. Noone minds a bit of focus, but the fact that seemingly artificial barriers to re-use of code and effort were being introduced; the mobile platforms were making it necessary to choose a side, because learning all the platforms was a big reach. Blackberry, Android, iOS, Flash Platform, each with its own SDKs, IDEs, frameworks, and of course, time destroying tricks and gothas. But things are looking a little brighter: Continue reading →
SURF is a fast algorithm that recognizes distinct features in a photo or video frame that can be relocated in subsequent frames or images of the same scene, even if the scene has changed in rotation, size, and some perspective and lighting. It is at the heart of PhotoSynth and many other applications, and now an AS3 library implementing SURF can be found here:
The ArtBabble project’s collaborative approach and it’s community-oriented approach made it an overall winner.
The ability to participate in producing the content, and not just being a passive viewer, was a key judging criteria. Users can be other museums and institutions, making a museum’s contribution online enhance the overall community.
Well, now that my still and video camera are the same (7D). The kit for a shoot has changed a bit, as well as the rules of thumb that go with shooting video. The capability is there now to emulate the best of a Hollywood film camera, but many of the consumer friendly aspects are compromised as a result. Here is the breakdown and some hints: Continue reading →
Making the web more interesting and accessible and engaging is by no means a zero-sum game where you have to take a bite out of someone else’s business to make an impression. Some competition never hurts, as long as it is done in such a way that it provides more options to developers and end users, and not more barriers and walled gardens.
Specifically, the Silverlight versus Flash debate that now manifests mainly in web video streaming. Simply put: as a company with massive R&D you should not have to ‘win back market share’ in the most dynamic and creative and vibrant market space ever to exist.
For example, Silverlight could beat Flash at hardware 3D, or better random-access streaming (without a dedicated media server), or a better install and update experience, or improved audio interface and control, or better core libraries (imagine Natal image processing built into webcam functions), or more seamless desktop integration (drag and drop to make a desktop app?). Rather than simply have a slightly different video codec or IDE, both of which have little impact on user experience
There are a lot of shortcomings and strengths that can be played off, without having the ‘advantage’ of being the same as your competitor , except for the right-click menu items. Microsoft has shown willingness to innovate with Natal and Surface and Photosynth. An example of skirting close to me-too, however, is somewhat apparent in the video service for Vancouver 2010… Continue reading →