Publication List Update

In the course of getting a job done, we all end up doing a bit of research. Here are some of the projects I’ve contributed to, from artificial intelligence to aircraft design, tissue simulation, human-machine interfaces and Lego Mindstorms! Feel free to check it out. Wherever possible, I’ve added the presentation versions, which are a bit more visual and a lot less text!

Museum Augmented Reality

AR is the melding in 3D space of virtual and real views and objects from a User’s perspective.  This allows the user to explore the virtual world in a more intuitive way, as their portal into it ( ascreen typically) can come with them, and use a combination of cameras and position sensors to determine where it is and where it is facing. A good example of early museum AR can be found at New Scientist, with video. The next step will be using commodity devices such as Android pads and smartphones changing this from a novelty to a standard part of museum and installation experiences.

Interface with Kinect

Microsoft Kinect is an intereseting interface, taking the motion and gesture capbility found first in the Wii to the extreme. What is this extreme? No buttons, no hand controls. This frees up the play from the interface and the computer system entirely.

Charades on steroids? Some people have found it a bit intimidating to get up in front of their friends / family / date / cat and strut their stuff, but some more practical problems have come up for developers – How do you make a menu system with no buttons?

Ars Technica summarizes a talk given at the Montreal International Game Summit by the developers at Harmonix for their game Dance Central.

Their design process resulted in two key take-aways:

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Making the Most of Museum Touch Screens

Touch screen are making their way into museums as a hardware foundation. Many are installed as general-purpose interfaces that can be moved and re-tasked as exhibits evolve. Although this is a great future-proofing strategy, the realities of budgeting are that the hardware can sometimes be acquired without a firm software mandate, leaving some units in storage or simply looping video.

So, what is next? Here are 3 steps to leveraging your new touch screen ecosystem:
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Why a touch interface at all?

I’m really curious to know what you think of this too:

Part of Apple’s mandate in move from a mouse interface to touch is to create a barrier between its mouse interface ecosystem, (OSX) and touch ecosystem (iOS).

This prevents lazy porting of applications which can result in a mouse-centric, pixel-accurate interface model to one developed for touch.

Briefly, the key differences are:
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